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This article tests all three visualization types supported by the interactiveVisualBlock schema. Each component is lazy-loaded via next/dynamic and deferred by IntersectionObserver until scrolled into view.
The Mandelbrot viewer renders the classic fractal using a GLSL fragment shader on the GPU. Drag to pan, scroll to zoom. The default view centers on the full set at (-0.5, 0) with the Win98 color palette.
Here is a deep zoom into Seahorse Valley with the Inferno palette and higher iteration count for finer detail:
The orbit viewer plots the iterative sequence z(n+1) = z(n)² + c on a 2D Cartesian plane. Drag the cyan point to move c, or use the slider. Red paths escape to infinity; green paths remain bounded in the Mandelbrot set.
The color cube will eventually render a 3D point cloud of an image's color distribution in RGB or CIELAB space. For now it shows a placeholder.
Gebruik deze secties om kunstwerken te ontdekken, technische context te lezen en het volledige ecosysteem van algoritmische kunst te verkennen.